GDevelop
GDevelop copied to clipboard
🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
TODO: - [x] Tests - [ ] Panel sprite rendered size should have a minimum according to the borders? - [ ] How to handle games relying on this bad...
This is extracted from: https://github.com/4ian/GDevelop/pull/2284 It was manually checked with a version of the example that allow to switch between the 3 collision methods and change the cell size: https://www.dropbox.com/s/bvi963sqv96fs2h/PathFindingExample.zip?dl=1...
Need to assess if this will help converting to TypeScript in the future or not. (The typing of properties in class like `myFunction : () => void = () =>...
It fixes this issue: * https://github.com/4ian/GDevelop/issues/2562 ### Context * At 1st frame, a platform exists from the start. * After the 1st frame, a platform is teleported from one location...
I think some actions use the term "Force" instead of "Velocity". If this is really not the right term, I see 2 reasons that can motivate a renaming: * it...
(this PR is based on [the PR for isometry](https://github.com/4ian/GDevelop/pull/2284), so it can't be merged, it's just to open the discussion) This is a custom build of GDevelop 5 beta 110...
This should fix https://github.com/4ian/GDevelop/issues/2293 [tilemap-visibility-issue.zip](https://github.com/4ian/GDevelop/files/5953991/tilemap-visibility-issue.zip)
Fixes #843 #### Tasks: - [x] Update the parameters of the action declared in the extension - [x] Update the game engine functions - [x] Add a `UpdateInstructionsFromGD4098` that exchange...
This enables RuntimeObject positions to be managed by a spatial data structure (a "RTree", called RBush too here), allowing to speed up collision/separate objects/raycast on a large number of objects....
Checking what's the best way to support passing behaviors as parameters in expressions: - either pass their names, implying the usage of the previous object: (`MyObject.DoSomething("MyBehavior")`) - or pass a...