GDevelop icon indicating copy to clipboard operation
GDevelop copied to clipboard

๐ŸŽฎ Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.

Results 461 GDevelop issues
Sort by recently updated
recently updated
newest added

With this, this makes all HTML5 builds hosted on https a working PWA ๐Ÿ˜Ž This adds a basic service worker that prefetches and caches all code and asset files. When...

=> Please write here a short description of when the error occured and how to reproduce it. How to replicate: 1. Create a behavior 2. Add many events in the...

๐Ÿ’ฅcrash

## Describe the bug When a tilemap is past a certain size, the map image will cut off horizontally both in the IDE and in previews. The map dimensions still...

๐Ÿ› bug
๐Ÿ˜‡A workaround exists

## Describe the bug Panel sprite is always blurring In this simple project, you can see, using the same asset for 2 objects with the same size โ€ข on Panel...

๐Ÿ› bug

Adds an async action for awaiting the end of a tween. Depends on the following PR: #3535

Adds a condition to see if the last connection attempt succeeded and an async action to await that result. This is useful to display an error message when a connection...

This is an implementation of a pathfinding behavior that uses A* over a NavMesh. The initial discussion: https://github.com/4ian/GDevelop/discussions/2787 Trello card: * https://trello.com/c/Fvu5OgmO/330-add-an-isometric-option-to-pathfinding-behavior-to-follow-isometric-angles-instead-of-45-degrees-angles ## Used work * a NavMesh generator by...

## Description Drawing circles (and other curved shapes) with shape painters results in jagged lines. This is true even with the default setting of anti-aliasing enabled for GDevelop projects. ##...

โœจ enhancement
๐Ÿ‘Œgood first issue
bounty ๐Ÿ’ฐ

## Describe the bug After dragging one instance outside of the view, the editor no longer move instances correctly. Sometimes it can appear as if selected instances disappear (but they...

๐Ÿ› bug

## Sympthoms Performance (frames-per-seconds) in iOS immediately drops if you add several sprites (from 5 and higher). If we add 1-3 tiled sprites, then the performance in iOS and Android...

โœจ enhancement
๐Ÿ‘€ Needs review
os: ios
๐Ÿ‘‹ Needs confirmation/testing