GDevelop
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๐ฎ Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
With this, this makes all HTML5 builds hosted on https a working PWA ๐ This adds a basic service worker that prefetches and caches all code and asset files. When...
=> Please write here a short description of when the error occured and how to reproduce it. How to replicate: 1. Create a behavior 2. Add many events in the...
## Describe the bug When a tilemap is past a certain size, the map image will cut off horizontally both in the IDE and in previews. The map dimensions still...
## Describe the bug Panel sprite is always blurring In this simple project, you can see, using the same asset for 2 objects with the same size โข on Panel...
Adds an async action for awaiting the end of a tween. Depends on the following PR: #3535
Adds a condition to see if the last connection attempt succeeded and an async action to await that result. This is useful to display an error message when a connection...
This is an implementation of a pathfinding behavior that uses A* over a NavMesh. The initial discussion: https://github.com/4ian/GDevelop/discussions/2787 Trello card: * https://trello.com/c/Fvu5OgmO/330-add-an-isometric-option-to-pathfinding-behavior-to-follow-isometric-angles-instead-of-45-degrees-angles ## Used work * a NavMesh generator by...
## Description Drawing circles (and other curved shapes) with shape painters results in jagged lines. This is true even with the default setting of anti-aliasing enabled for GDevelop projects. ##...
## Describe the bug After dragging one instance outside of the view, the editor no longer move instances correctly. Sometimes it can appear as if selected instances disappear (but they...
## Sympthoms Performance (frames-per-seconds) in iOS immediately drops if you add several sprites (from 5 and higher). If we add 1-3 tiled sprites, then the performance in iOS and Android...