nklbdev

Results 61 comments of nklbdev

Please look at this: https://github.com/kikito/bump.lua It's really pretty lib

Hmm... multi-sampling? It does not move all the objects at the same time as Farseer. You have to move them one by one. (sorry, it is result of google trahslate...

Tiled The Editor have strange behaviour with infinite map size. In some cases my code may not load some tiles that go beyond the map size limits. I opened an...

This code is not ideal: it supports "infinite" tmx-maps which stores tiles in randomly located chunks in "finite" manner - one two dimensional array that represented rectangle that contains all...

> Do you have any suggestion how to achieve both goals? I think this option is needed. It is not necessary to remove existing functionality. Maybe add a modifier-key on...

It would be great! This would make it possible to correctly orient light sources and other objects. I don’t use Quake, but import the maps into Godot. The origin of...

Hmmm. In Blender there are many rotation pivot vatiants: center, origin (of last selected object), 3D-cursor and others... I don't know. I'll think about it tomorrow!

Hello! I thought about it and I can offer the following options: Options for snapping of the selection center (selection list or checkbox): (I think you first calculate the AABB...

Indeed, this is a large and complex topic. > use the entity origin as the default position for the rotation handle if one entity is selected Personally, this would be...

Snapping can be destructive at times. You can see this in the video. https://github.com/TrenchBroom/TrenchBroom/assets/7024016/32937360-4f02-43c9-916c-4e04153f8f5c In addition, PointClass entities do not behave like SodidClass entities. They cannot rotate their AABB in...