nklbdev

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There is really no need to include the `.godot/imported` folder in Git. It contains files that will be regenerated from sources that are located in the main project file system....

There are several other plugins that work in a similar way, integrating Godot's resource system with external applications. Perhaps the developers who use them already have ready-made recipes? You might...

You can try using [LibreSprite](https://libresprite.github.io/) if you do not have a licensed version of Aseprite to install on your server. It supports some of the required functions, but not all....

@Alenael, perhaps I can help you! In the ['issue #19'](https://github.com/nklbdev/godot-4-importality/issues/19) I was told to try to transfer the plugin settings from `ProjectSettings` to `EditorSettings`. Please test the latest version of...

I'm sorry, but you can't do this directly. This is because when you manipulate the `hframes`, `vframes`, `frame` and `frame_coords` properties of `Sprite2D`, your sprite is split into rows and...

Hello, you can try to use LibreSprite executable to import Aseprite files. It has smaller functionality, but give it a chance. Also, if you have one Aseprite executable (for Windows,...

Hello! I also had this problem. I was very surprised. One of the latest Godot updates may have broken backwards compatibility. But there is good news: in the latest DEV...

You need to use `ParallaxBackground` and child `ParallaxLayer`s in which you can configure mirroring. Unlike my `ParallaxNode`, they create a separate `CanvasLayer`. To see the parallax effect while working in...

Please, take a screenshot and tell me, how to reproduce bugs you see. Maybe send me a minimal project with the bug

Hello! The plugin, while working in the editor, moves the parallax layers as it happens in the game. Therefore, their coordinates change. This cannot be avoided. Therefore, at startup, it...