nklbdev
nklbdev
Thank you! Aseprite can pack sprites. You can use this out of the box. You could write a similar extension for Unity simply using the [Aseprite command line interface](https://www.aseprite.org/docs/cli/). As...
One more thing: If you create and save another resource while importing one resource, add the path to this resource to the `gen_files_to_add` array, provided with `Context`-object. The engine needs...
I added the EditorFileSystem instance to the script parameters. Get the latest version from the GitHub repository
Thank you! It was just my dream to make the import process quick and easy. So that you can edit the source graphics file in your favorite application and immediately...
It's so great that someone still has interest in this addon! However, I myself no longer have the opportunity to do it. I'm too busy with my job and personal...
Hello, Tom! I'm happy that my plugin helps you in your work. I made some of the changes you asked for. 1. **The current scale step is \*1.25. That feels...
Cool! Sorry, my English is not so good. I use Google Translate sometimes. I recommend you to use TileMap like i used `pattern_layout_map` and so on in code to help...
I'm sorry, but I couldn't understand your message. Do you want me to port Еnhanced-tile-map-editor to Godot4? I'm afraid this is impossible. In Godot4, working with tilemaps has changed a...
I'm joining the topicstarter. I'm creating an engine for a game based on Godot, but the maps are outside the resource file system. They are located in the next folder...
Oh, it's been so long since I was here! Please tell me, is this issue still relevant?