Mark Mandel

Results 958 comments of Mark Mandel

Sounds like what may be a better solution is rolling your own SDK for your specific platform, that quite potentially wraps around the Agones SDK, only overwriting the pieces you...

Marking as stale, since it sounds like this was solved by a custom code + Agones SDK solution? Please let us know if you have objections to closing in the...

> If you don't want to modify the game server, you could add a second, tiny, container to your pod that's only job would be to perform this self-destruct action....

It keeps coming up, but I'm feeling like a library of different open source sidecars listed here: https://agones.dev/site/docs/third-party-content/libraries-tools/ would be a great way to (a) explore these ideas and (b)...

Since it strongly seems like this won't be part of core Agones, I'm going to mark this as stale and close in a few weeks if there are no objections....

Could you explain your use case further for this? From our Slack conversations it seems like this might be out of scope for a game server use case - and...

Given that this doesn't specifically apply to game server workloads, I'm not sure this extra K8s API hit makes sense to be integrated directly into Agones (unless we suddenly get...

It's been over a year since this initial suggestion - I still think we shouldn't have this as a core part of Agones, but could be an interesting third party...

I see: ``` -- Install configuration: "Release" cd /go/src/agones.dev/agones/sdks/cpp//.build/clang-format && cmake . -DAGONES_SILENT_OUTPUT=ON CMake Error at CMakeLists.txt:28 (_message): clang-format code style check failed for: sdks/cpp/src/agones/sdk.cc Call Stack (most recent call...

The CI system will run all [SDK tests](https://github.com/googleforgames/agones/blob/main/build/includes/sdk.mk), but to test locally, the easiest might be to run just one, so do a: `make run-sdk-conformance-test-node` to run just the node...