Mark Mandel
Mark Mandel
There we go - CI passed 👍🏻 time for a code review.
Looks like 1.50 is underway, so will come back around once the release is done 👍🏻
So I've been poking at this for a couple of days... trying to work out how we could do this. And I believe the issue is actually here, in `kube-runtime`:...
You can also grab from one of our PR builds, e.g https://github.com/googleforgames/quilkin/pull/987#issuecomment-2209254047
@zezhehh can you share what kind of LB it is? (i.e. is it a Google Cloud / AWS LoadBalancer? How is it configured etc?) Maybe there is something in there.
To clarify the point a little further before I start going over unit tests and seeing if I can replicate this in one. 1. Is it intermittent where you get...
Hmnn, not 100% sure I followed that. I need to double check the code, because I know this got optimised a while back (not by me, so I'm not as...
> Yes, we understand that the issue lies in the fact that the proxy uses the same port for two clients communicating with the game server. That wasn't what I...
Got it - thanks. Also, I assume there more than one endpoints in play at this point as well? (just to replicate as close as we can in a unit...
I finally got some time to look into this - check out the test I wrote in #1010 -- unfortunately I could not replicate any of your reported issues Would...