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Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender

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In the alpha1 release (untested in main), I noticed that auto export does not respect objects marked as hidden. At first, I thought it was an export setting issue. For...

Is it possible to add an option to export glTF Separately (.gltf + .bin + textures) ? This makes it easier to view and process the files, making changes to...

I'm just starting to try this out so I'm still trying to figure out the workflow. But it sounds to me that the blueprints and materials that are exported from...

There are many places in the code where println! is used for debugging which makes for a lot of noise on the console in some cases. This PR simply bulk...

https://github.com/kaosat-dev/Blenvy/blob/d5f14bc03790678f0d5d8bc3bd35a44609c5ac58/crates/blenvy/src/blueprints/animation.rs#L194 I can see a lot of commented out code and a todo around here, how do I help with this, or what's the plan? It's flooding the console, so...

Fixing blueprint example issue #247

After clonning and trying to run example blueprint seems like path is wrong ``` blueprints/assets/levels/World.meta.ron 2024-09-29T19:16:22.754878Z INFO blenvy::blueprints::spawn_from_blueprints: Step 2: metadata loaded: loading assets for BlueprintInfo { name: "World", path:...

I want to have a single Blender file with my game objects. However these are not present in any world scene since they are intended to be created by the...

A few surprising links which lost me a bit while looking at this repository. The 2 readme from tools/blenvy and from quickstart have a few duplicate information presented a bit...

See https://github.com/bevyengine/bevy/pull/14986 for doc comments in Bevy that should make this footgun more obvious.