Blender_bevy_components_workflow
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Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender
Blender has them, they can be useful to trigger animations at specific frames etc
Say I have two quests `Foo` and `Bar`. They might both have a component `Objective`, but in order to disambiguate them in the Blender addon, I have to name them...
When saving with the auto export plugin, empty nodes are destructively removed from the scene (cannot be recovered with undo) and the script produces the following error. ``` Traceback (most...
Is there any way to force the export each time instead of checking for changes? I'm encountering an issue where repositioning objects in the scene does not cause the auto...
Hi, changing the pose of my armature I realized the gltf_auto_export plugin doesn't persist these changes in the .glb file. In blender:  In...
Orphan data is created on every save. ## Auto export details  ### Orphan data panel (Just purged it)  will be for, but all of its members are currently not `pub` and not implemented yet. What would be useful to me would be...
see docs here: https://github.com/mondeja/pytest-blender