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Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender

Results 77 Blender_bevy_components_workflow issues
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Blender has them, they can be useful to trigger animations at specific frames etc

Say I have two quests `Foo` and `Bar`. They might both have a component `Objective`, but in order to disambiguate them in the Blender addon, I have to name them...

When saving with the auto export plugin, empty nodes are destructively removed from the scene (cannot be recovered with undo) and the script produces the following error. ``` Traceback (most...

blender add on: gltf_auto_export

Is there any way to force the export each time instead of checking for changes? I'm encountering an issue where repositioning objects in the scene does not cause the auto...

blender add on: gltf_auto_export

Hi, changing the pose of my armature I realized the gltf_auto_export plugin doesn't persist these changes in the .glb file. In blender: ![Screenshot 2024-02-17 at 5 52 41 PM](https://github.com/kaosat-dev/Blender_bevy_components_workflow/assets/72827992/8a127e95-dc6a-42ea-a1b2-33d14f82ba43) In...

blender add on: gltf_auto_export

Orphan data is created on every save. ## Auto export details ![Screenshot 2024-03-07 at 2 04 15 PM](https://github.com/kaosat-dev/Blender_bevy_components_workflow/assets/72827992/3faa2a26-ef0e-4703-b69d-ddfe8a908cc5) ### Orphan data panel (Just purged it) ![Screenshot 2024-03-07 at 2 04...

blender add on: gltf_auto_export

The current examples are functional character controllers, which is cool, but 95% of the code shown is irrelevant to the crates a newcomer is trying to learn. Personally, this made...

While the crate itself works correctly under v0.13, the example (& realistic use cases) are broken because of following Bevy issues: * https://github.com/bevyengine/bevy/pull/12024 * https://github.com/bevyengine/bevy/issues/11852 The first one will be...

bug
bevy
bevy_gltf_save_load

I assume that's what the [`ExportComponentsConfig`](https://docs.rs/bevy_registry_export/latest/bevy_registry_export/struct.ExportComponentsConfig.html) will be for, but all of its members are currently not `pub` and not implemented yet. What would be useful to me would be...

see docs here: https://github.com/mondeja/pytest-blender

enhancement
blender add on: gltf_auto_export
blender add on: bevy_components