Blender_bevy_components_workflow
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Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender
This repo has grown quite a bit out of hand & releases are growing ever more complex * [x] too many partially redundant examples (ie basic vs basic-wasm) etc ,...
* in Bevy 0.11 there where a lot of very weird issues with gltf asset hot reloading * the "piggyback on gltf" nature of this tooling means there is a...
* closes #14
Another "nice to have" There is currently no direct way to export Blender's grease pencil to gltf, but it is possible to convert it (in Python, to paths Convert To...
Not trivial to implement, so this is a longer term project, but it would be great to have the ability to have Geometry Nodes inside Bevy. I Would love to...
Currently, the Blender add-on is doing a few shortcuts when it comes to more advanced export settings. (Ie, the standard Blender Gltf exporter has a whole logic in place for...
Currently, there are no tests for the crates, that is a must have asap
When I disable `Export materials library` to embed the materials, everything works, but when it's enabled, it doesn't even generate a `materials` folder and can't load the materials
Hello, I was following the the quick start guide. I think I followed every step without missing anything (I red multiple time). However, at the step press Ctrl + S...
Just a simple question: Why is the `registry.json` in the `assets` folder instead of the `art` folder? I don't have to ship it when releasing the game, do I?