Blender_bevy_components_workflow
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Blueprint example not working on main branch
After clonning and trying to run example blueprint seems like path is wrong
blueprints/assets/levels/World.meta.ron
2024-09-29T19:16:22.754878Z INFO blenvy::blueprints::spawn_from_blueprints: Step 2: metadata loaded: loading assets for BlueprintInfo { name: "World", path: "levels/World.glb" }
2024-09-29T19:16:22.754900Z WARN blenvy::blueprints::spawn_from_blueprints: no asset metadata found for levels/World.glb, please make sure to generate them using the Blender add-on, or preload your assets manually
2024-09-29T19:16:22.754971Z ERROR bevy_asset::server: Path not found: /Users/userexample/Documents/code/Blenvy/examples/blueprints/assets/levels/World.glb
2024-09-29T19:16:22.768755Z WARN blenvy::blueprints::spawn_from_blueprints: FAILED TO LOAD levels/World.glb
2024-09-29T19:16:22.768831Z INFO blenvy::blueprints::spawn_from_blueprints: Step 3: all assets loaded, attempting to spawn blueprint scene BlueprintInfo { name: "World", path: "levels/World.glb" } for entity Some("World"), id: 1v1
thread 'Compute Task Pool (2)' panicked at crates/blenvy/src/blueprints/spawn_from_blueprints.rs:472:13:
gltf file "levels/World.glb" should have been loaded
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
2024-09-29T19:16:22.768929Z ERROR bevy_asset::server: Path not found: /Users/userexample/Documents/code/Blenvy/examples/blueprints/assets/levels/World.glb
Encountered a panic in system `blenvy::blueprints::spawn_from_blueprints::blueprints_assets_loaded`!
Encountered a panic in system `bevy_app::main_schedule::Main::run_main`!