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Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender

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I'm trying to figure out how to load assets without spawning them and I noticed that a `GameAssets` struct is used in the demo but I can't find where it...

In bevy 0.14, bevy added a "AnimationGraph", it means that we can blend different animation all together. But in the current code of Blenvy, the graph is handled inside blenvy...

For example, suppose I have 20 different character rigged models with the same skeleton, all using same set of animations. (For example, if I want to make a game like...

![image](https://github.com/user-attachments/assets/8e3c6637-206a-4566-8db9-d87fec98ea35) These are the settings needed to perfectly match Bevy's default 3D camera.

I have an `Interation` component, which on the `on_add` hook inserts an `On::` event listener component, because they can't be reflected. I then get a warning on loading it in...

I ran into an issue where I had to restart Blender to be able to load the registry. I was going through the quickstart. I had the previous workflow addons...

When saving my Blender scene, objects with materials are marked as 'Upgrade Needed'. The time to save is also super long. My scene contains about five hundred objects with materials....

Follow-up to https://github.com/kaosat-dev/Blenvy/pull/213 This was requested on Discord. While `Sensor`s don't have much of a Blenvy-specific quirk, `CollisionLayers` require some boilerplate because of a lack of bitflag support. This comes...

Noticed this during Bevy Jam 5 where the native mac builds of a few separate games utilizing blenvy failed to launch in a particular way. https://phlimy.itch.io/way-of-the-sand └ https://github.com/Azorlogh/Bevy-Jam-5/blob/main/Cargo.toml https://chrisbiscardi.itch.io/wash-cycle └...