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Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.

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Hello, I am having trouble with different results when I run the .`/ simulate` and python files. I am simulating the release of balls when a cup is rotated. When...

I'm interested in using `mujoco` and `dm_control` to simulate a robot that can execute a trajectory for each step in the environment (e.g. for simulating a motion primitive with spatial...

Sorry if I missed this in the docs or tutorials, but is it possible to pass a flag to physics.render to get stereo output (either mujoco.mjtStereo.mjSTEREO_QUADBUFFERED, or mujoco.mjtStereo.mjSTEREO_SIDEBYSIDE)? I have...

Hi, I am using mockup in my environment to move objects. In the last few months, it was ok till something happened two weeks ago, probably some package I have...

Hi, Im trying to use the example locomotion environments and finding that they are non-deterministic even when passing a random state. Example code is provided below ```python import numpy as...

I'm new to mujoco and I wish to run my robot model in an interactive viewer. In various posts I encountered, it is recommended to use mujoco's `simulate` utility, however,...

enhancement

Hi, I'm trying to filter sites based on class names. According to documentation, The following code will return the class name `mjcf_model.find_all('site')[0].dclass` But instead, it returned an `MJCF Element`, `mjcf_model.find_all('site')[0].dclass.dclass`...

Hi! Would you guys mind sharing the code for training the virtual rodent up to the results we see in the YouTube videos from the original paper (like this for...

Hello, I am trying to remove `class` attributes as it is unnecessary for joints in my use-case. When I try to use the `del` command [example](https://github.com/google-deepmind/dm_control/blob/ed424509c0a0e8ddf7a43824924de483026ad9cc/dm_control/mjcf/README.md#modifying-xml-attributes): ``` joints = mjcf_model.find_all('joint')...

Hello, In order attach multiple links together, each having its own collision/visual mesh, inertia, joint, etc. I decided to construct a class that defines such a link, and it is...