dm_control
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Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
I'm seeing a crash with the following program: ```python import matplotlib.pyplot as plt from dm_control import suite plt.plot() plt.show() ``` If I disable the dm_control import, or if I `import...
Hello, I am using the jaco manipulation environment, and I tried the tutorial.ipynb. I find that the frames generated by the display_video function are too small, which is not convenient...
I encountered several warnings each time I run the dm_control.locomotion example as below: W0827 .544679 139749952841536 core.py:299] Pre-allocated contact buffer is full. Increase nconmax above 100. Time = 0.0000. W0827...
I don't know if this is from `dm_control` or `MuJoCo`, but rendering with glfw on mac gives my segfault when I try to use ``. Sample script ``` from dm_control...
It would be nice to add a few more standard environments, such as following: - Maze: spawn robot (Ant/Humanoid/Point mass) and the objective is to reach the goal - Gather:...
I would very much like to access the dexterous manipulation environment used in the [D4PG paper](https://openreview.net/pdf?id=SyZipzbCb), and was wondering where that environment may be accessed... Thanks in advance!
After installing `dm_control` in a conda environment the following command `from dm_control import mujoco` gives `zsh: illegal hardware instruction python3` It seems that tensorflow has a similar issue due to...
Is it possible to change the reward function of an environment while the sim is running without creating an entirely new physics environment? Any help would be appreciated. Thanks!
I'm getting started with dm_control and am trying to model a bare bones environment: a box sliding around a floor. To do this, I adapted from [mujoco-worldgen](https://github.com/openai/mujoco-worldgen) just a box...
I'm using EGL backend for GPU rendering of mujoco environments. I am using `MUJOCO_EGL_DEVICE_ID` environment variable to select which GPU should run for rendering, but this has no effect. ```...