Results 759 comments of emoose

Changing the `Sleep(3)` call at 0x97B83B to `Sleep(90)` (bio4.exe+0x57B83C `03` -> `5A`) seems to affect the 120Hz audio somewhat, kinda helps with the weird repeating/reverb that it has, but there's...

Here's a build of 1.7.5 with the framelimiter & aim speed fixes added, seems to still work as it did before: [re4_tweaks-1.7.5-framerateFix.zip](https://github.com/nipkownix/re4_tweaks/files/8485456/re4_tweaks-1.7.5-framerateFix.zip)

>Haven't figured out why ::createBack fails though. Maybe it's not clearing up older EmWep instances properly, and ends up hitting Em limit, is the count shown inside Em Manager near...

Ah 60 is the default CNS value baked into the EXE afaik, might mean the room doesn't have a CNS value defined for it - maybe worth testing with that...

Seems to work fine on RTX4080 (will be returning that soon and going back to GTX1080 for a little bit so will try it there too.) What ver DXVK did...

Hmm, might not be `PL00_ADDR`, tried hooking the `ReadPlayerData` call I mentioned but seems game crashed before hook was even called. Before it crashed `ReadPlayerData` was being ran though, and...

Oh nice idea! Had a look into it, sound seems to get played by `knife_r3_fire10` function. There's a part there that chooses the sound ID to use based on some...

Latest trainer branch build now includes an option to restore that sound under the `Audio` section 😸 Build can be found at https://github.com/nipkownix/re4_tweaks/suites/9282985500/artifacts/435159799 Not sure if there might be other...

Ah glad to hear it, about the text size issue, do you have HD Project installed? IIRC that does change some font sizes which re4_tweaks has to patch in some...

Any chance you can post modded files that cause the crash to happen? Would help to find where it's having the problem. E: actually maybe posting a crashdump would be...