emoose
emoose
Noting so I don't forget: RE4VR's `MotionHokan` & `MotionGetSpeed` funcs have extra uses of pG->deltaTime which isn't in UHD release, not sure exactly what they're affecting though, might be working...
Been taking another look into the sniper issue, so it seems the 0x4000 flag given to `MotionSetCore` ends up getting checked inside `MotionMoveCore`, if it's set then the last param...
Someone on re4hd reports an issue with chest opening speed at 60FPS, unfortunately not much info about which chests it happens to though: https://www.re4hd.com/?page_id=9317#comment-195477 >I’ve noticed some item chests that...
Seems `InverseKinematics` is interacting with the sniper reload somehow, if you disable part of the function (64BC48 jz to jmp) you can see most anims seem fine, but reloading sniper...
> Weeeell, the game acts as if I have already beaten it and unlocked everything: > >  > > But the load screen is empty: > >  >...
E: oh might be wrong about this, looking at the bugged anim in slow-mo without InverseKinematic patch the bugged movement is actually pretty small, probably easy to miss when comparing...
Small thought I just had: the chandelier shaking/flickering bug in r117 had issues with frametimes varying a tiny amount, which would then cause values it calculated to change by a...
It does make use of DX9 for rendering (which uses GPU), but it doesn't really make use of it "natively", the game code is still calling into GX APIs which...
You could try dxvk to make it run on Vulkan instead, IIRC nipkow did mention it improving performance a little, maybe could help increase GPU usage/framerate for others too, but...
Could you guys try the build at https://github.com/nipkownix/re4_tweaks/pull/255 and see if that reduces framedrops/slow-motion for you? E: also found a way to cut CPU usage quite a bit at https://github.com/nipkownix/re4_tweaks/issues/44#issuecomment-1178293241,...