Results 759 comments of emoose

AFAIK the ESL gets copied into the games `GLOBAL_WK` memory, which only has space for 256 entries there... would need to locate all the code spots that reference that part...

(E: older discussion about these changes is at https://github.com/emoose/re4_tweaks/pull/6) Looks like `file_msg_tbl` defines the start MDT entry number for each file, `file_pages` also says how many pages/MDT entries are in...

BTW just found a doc that goes through the changes between different regions/releases of the game pretty extensively, a lot of it seems like it's probably just dynamic difficulty related,...

Does changing UHD to 30FPS make any difference? IIRC most people assumed the increased damage was because of the framerate increase, hadn't really tried looking into it that much yet...

@pas-de-2 do you know if the NTSC/dynamic difficulty stuff affects QTEs at all? Someone on steam forums mentioned they might have been different in the original release: >I was also...

@nipkownix those are all with 144Hz right? Have you tried with 120Hz at all? Could be that some of those issues were because of 144Hz not being multiple of 30....

Hm, just noticed `PadRead` has some `ConfigGetVariableFramerate` calls inside it (0x96A606 & 0x96A666), seems to use two different values for something for 30/60, seems easy enough to work out what...

Would like to update this to latest master but a lot of conflicts there.. @nipkownix maybe it's worth merging the aiming/mouse turning/FixSniperFocus stuff into master seperately of this PR? or...

Ahh right, wasn't sure if there was anything here that might have applied for 60FPS too. Thanks for the rebase! Here's a build for anyone that wants to try it...

BTW if anyone finds any duplicated-sounds which can be triggered somehow (eg. moving into certain area triggers it, or pressing a button or something) please let me know, would help...