emoose
emoose
Hm, tried forcing the `setFace` functions to the surprise/shout ones, didn't notice any difference in Leon's face with it though, maybe there is something broken with that function there, will...
Looks like changing `setFace` does have an effect on GC, here it is forced to 1 / `FACE_SURPRISE`:  and with 2 / `FACE_SHOUT`:  and finally for comparison, the...
Added a button to test setting the shape data directly (wasted like 30 minutes debugging because I was making it apply to `m_pHead_24` instead of `m_pFace_10` >.>) With shape data...
Here's a build with a slightly better patch to `ShapeMove` instead of setting that flag (undo the flag if you tried it), should help with the other chars like Ashley...
Nice, I think trainer branch would probably best to help with testing like you mentioned.
>UHD 60fps: During the first Saddler cutscene in the church, the chandelier Leon uses to jump from one side to another flickers. This only happens during an actual gameplay, not...
Ahh think I've got it, it's to do with the `deltaTime` variable, seems the chandelier animation keeps running after you've jumped from it, just with a neutral animation, which is...
>Is this caused by the porting team adjusting one by one all the animations to 60 fps and they simply did some of them and forgot some others? Yeah that's...
Seems unlocks are controlled by the `EXTRA` flags, you can change those in the flag editor, but main menu needs to be reloaded for the unlocks to show, and reloading...
Think the checks for equipping knife might be in `keyKamae` func, not totally sure about that though, seems there are some chara type checks there at least. IIRC there is...