emoose
emoose
Tried a bunch of edits to see if I could get Xbox model loading but didn't have any luck, some reason almost all the positions/radius/indexes of things had been changed...
Aha got the xbox model running, was just those packed normals that were messing it up 🐱 (that and textures being raw on Xbox while DDS on PC, luckily could...
Seems Xbox Cloudy Highlands model matches between xbox/PC, at least the model file anyway, didn't check it in-game yet - if that does have black void I guess only option...
Ran a check over all the xbox/pc models, only ~79 out of 524 had vertex differences, obj_course_obj_sky_lake_pmt seems to be only skybox mentioned there, a lot of the stage cs_CS...
Also compared poly counts between them, seems `Chr\obj_chr_*` characters all had poly counts reduced quite a bit (even the hidef models), along with bunki & end anim objects: ``` BK\cs_LRBK_PALM_pmt...
Also discovered an odd issue, some models include primitives which are `primitive_type = 8`, but [D3D9 primitive types](https://learn.microsoft.com/en-us/windows/win32/direct3d9/d3dprimitivetype) only go up to type 6. Looks like type 8 was some...
Hmm, don't think the skybox was any different in Xbox C2C like the deep lake skybox was, if there's any other release that doesn't have it broken maybe can look...
I think the ice scape issue might be the same thing that happens on sunny beach, where ocean texture has a void missing until you get close enough. Seems the...
Might have found cause for the sunny beach issue, the game is doing a QuickSort on all the alpha drawables in the frame, before the quicksort the water alpha &...