bruvzg

Results 239 comments of bruvzg

> Would it be possible, as a developer, to customize the spoken text and thus override some of the default text? Yes, for the simple custom text, you can change...

But it still will have a usual "node type, status, description" structure which depends on specific screen reader and its config (so if control type is button it's gonna say...

> Hi there. is the main editor supposed to work with screen readers as of yet? or only games? Thanks a lot for all the effort. Standard controls used in...

> It looks like there's still a bug without the advanced server giving no text It's not a bug, text server is what's loading fonts and rendering text, so if...

> XCreateIC couldn't create wd.xic > XSetICFocus(wd.xic); That's strange, if xinput is not available, it should never get to this part of code, I'm not sure what's going on (maybe...

Can't reproduce, most likely it's related to the specific system font used to substitute missing symbols.

Vulkan renderer will work only on 10.15+, OpenGL might run on older versions, but it was not tested on anything that old (Apple support for macOS 10.12 ended 3.5 years...

I can reproduce it on macOS as well (but black rect is covering the top quarter of the window). I have never looked at the color picker code, but seems...

> I can't reproduce this issue, for me it works without problems. Tested on Windows 10 on master. Try in on the second display or with non-maximized window. It only...

Uncompressed icon was causing issues - see https://github.com/godotengine/godot/issues/64073, also we have two executable, and two icons (and in case of the console wrapper, uncompressed icon is lately 3 times larger...