bruvzg
bruvzg
Tested with RC1. With fractional scaling, it's covering all screen on iPad. With integer scaling it had black bars on both iPad and Mac, I have not checked whether all...
Are you exporting debug version (checkbox is in the bottom of exported file selection dialog, it is on by default)? Debug version default to `iPhone Developer` if you leave string...
I have not tested lto on current master macOS/iOS (will do in a few hours), but last time I did, patter was the same as other clang builds: size increase...
We probably can enable transparency for the editor by default, it may increase VRAM usage a bit, but should not have any significant performance impact on modern systems. Also, I'll...
Should also work on macOS (with any renderer) and on Windows with D3D 12, but Vulkan depend on the driver and NVIDIA broke it some time ago.
> Wouldn't these conversion functions feel more natural as part of the container classes? So e.g. Vector::to_list/Vector::as_list or List::from_vector, etc. I agree, this feels like a better pattern. > I...
> I'll check it, definitely will require adding .cpp files, but it should be possible. Made a version with the same methods defined in the `Vector` and `List`, seems to...
Not sure if I see any reason for making it optional. It's tiny. And `.editorconfig` in the form Godot creates should not have any effect on most IDEs (it's only...
> You can't execute shell specific commands (ex. echo "hello" => File 'echo' not found. when using OS.execute). You can, but you need to call a specific shell, e.g `cmd...
Can't reproduce it on macOS 14.6.1 (23G93) with Xcode 15.4 (15F31d). It's likely either your `custom.py` or something wrong with Xcode install. > scons platform=macos arch=arm64 vulkan_sdk_path= /Volumes/drive/VulkanSDK/1.3.290.0/ There's extra...