bruvzg

Results 239 comments of bruvzg

> first, Chinese characters are not displayed correctly Web can't use system font, probably custom font is not set properly (it might be displayed correctly in the editor, since editor...

It might be a browser issue, AFAIK only Firefox has full IME implementation. Font issue (if you mean loading system fonts) can't be fixed since none of the browsers implement...

> I would like to ask when approximately can this move-downward issue be fixed for other web browsers? Most likely it's a Windows specific Chromium bug (I can't reproduce it...

> Tested locally, it has some issues with flickering when the limit is reached. We might need to add an extra argument to the `remove_paragraph` to skip updating/invalidating, otherwise it's...

> We might need to add an extra argument to the remove_paragraph to skip updating/invalidating Something like this (I have not included docs and GDExtension compatibility wrapper): ```diff diff --git...

Not sure how reliable it will be, but it might be worth calling it from the crash handler as well (tested on macOS only and seems to be working): ```diff...

> Could you PR it upstream to https://github.com/miniupnp/miniupnp too? Will test it and do upstream PR tomorrow (change should not cause any issues on non-windows, but probably will need some...

No sure if upstream change is necessary, it seems like at least CMake config of the library is setting `MINIUPNPC_SET_SOCKET_TIMEOUT` only for non-Windows platforms (we set it unconditionally, no idea...

No idea, WINAPI docs mention conditions when timeout is doing nothing, so it might be the case: > If the socket is created using the [WSASocket](https://learn.microsoft.com/en-us/windows/desktop/api/Winsock2/nf-winsock2-wsasocketa) function, then the `dwFlags`...

Superseded by https://github.com/godotengine/godot/pull/91636