bruvzg

Results 239 comments of bruvzg

But checking for all tools, like `gcc` and `clang` in PATH will cause it to wrongly report Windows as a supported platform when it's not. So it should be applied...

`/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk` in the log might indicate that outdated command line tools are used, try switching to full Xcode: `sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer`

> That's weird because it worked with and when I tested my code MSVC do support alternative syntax, but require inclusion of `iso646.h` (this is true for all compilers, but...

It should already redirect IO to the parent console, but the issue is Windows console IO is a mess, so it depends on how messages are printed, what terminal is...

> I want to run Godot sort of like a command line tool. That's what `windows_subsystem=console` is for, by default export template is a GUI app without its own console,...

Maybe I'm wrong and was confused by the two-panel manager (FAR) I usually use on Windows, which still asks for admin permissions when creating symlinks. I'll check it and make...

> I thought this wasn't required anymore since Windows 10 when using actual symlinks (as opposed to junctions). No, seems like on Windows 10 and 11 it works without elevation...

> Maybe there's an alternative to distutils.dir_util.copy_tree in the Python stdlib now? [shutil.copytree](https://docs.python.org/3/library/shutil.html#shutil.copytree)? It's used in the macOS / iOS bundle generation code.

> filter similar to https://github.com/godotengine/godot/pull/90900 In this case, adding regex will not be straightforward. StdLogger is created before ClassDB init, and RegEx class can't be created before it's registered in...

This reverts https://github.com/godotengine/godot/pull/82079, so will likely reintroduce https://github.com/godotengine/godot/issues/82041 and https://github.com/godotengine/godot/issues/85164.