bruvzg

Results 231 comments of bruvzg

> I would assume that the only icon changed by user will be godot.ico not the console wrapper one so this excess file size would be acceptable. Both icons can...

Ideally, we want to be able to do it without `rcedit`, but we need to change other stuff, not just icons. What's status of https://github.com/hpvb/ppelib? AFAIK it was created for...

> why-oh-why it doesn't pass the unit tests on macOS!? I suspect it's related to `SEND_GUI_ACTION("ui_end");`, this macro is sending a key combination for the action (`End` key on all...

> Not urgent but I noticed this warning for official builds too, so we'll have to update https://github.com/godotengine/godot-build-scripts/blob/main/build-release.sh#L53 This can also be simplified a bit, `notarytool` have `--wait` argument, so...

I can't reproduce with on macOS 13.0.1 and iPadOS 16.1.1, so it's might be specific to devices with a smaller screen. Are there any errors/warnings in the Xcode log when...

What's `DisplauServer.screen_get_scale()` returning?

I was not able to reproduce it on any platform. > You're right, I was using a custom editor theme, I did it to reduce the space between nodes in...

I can't reproduce it with the current master (checked both debug and release templates).

You can get an active text server instance using `TextServerManager.get_primary_interface()`, but in most cases you should prefer `TextParagraph`/`TextLine`/`Font` classes instead of using text server directly.

> How can I get the necessary hashes behind the translation strings? > And how can I match the hashes to the translation strings themselves? Check `OptimizedTranslation` implementation in the...