Andrei Drexler
Andrei Drexler
> Not a good idea. I completely play without it since I don't like some of its changes (e.g. console background). Is there anything else that you don't want besides...
I can't seem to reproduce this crash with either a debug build or a release one (compiled with MSVC). Are you using mingw by any chance? If so, do you...
Thanks, it looks like I was indeed testing v1.0. I can now reproduce the crash with v1.01, and at first blush it seems to be related to #242 (there's a...
Yup, things seemed ok initially (tried loading a whole buch of savefiles), but after further testing I noticed the lock ups as well. I'll have to take a closer look...
It looks like the GPU driver doesn't expose some functionality that is currently required by the Ironwail renderer. There might be an updated driver on [AMD's website](https://www.amd.com/en/support) (if you select...
Typing `version` in the console should give you the IW version and build platform (e.g. windows 32/64-bit) . As for the issue, I can't reproduce it, either. Does it happen...
Hey, sorry, I keep meaning to go over this, but reviewing/testing so many changes in a monolithic commit just for particles always seems so daunting, I keep bouncing back to...
You need to specify absolute paths for -basedir, and the first one should always be the actual Quake dir (with id1/pak0.pak), but the following ones don't have this restriction. Settings,...
I was going to suggest using the built-in compression on Windows (which is what I'm using), but then I did a quick test on AD's pak1.pak and it's not even...
Thanks, I didn't know about the new compression options, but at a glance they seem to be *exactly* the missing ingredient. I couldn't find more technical details specifically about them,...