Andrei Drexler

Results 44 comments of Andrei Drexler

The cvar doesn't control culling, it enables order-independent transparency (OIT), which means that even if culling produces polygons in a different order each frame, the blending is not affected.

Hexen 2 support is outside the scope of this project.

Not "all quake engine games", just Quake.

Alright, I think this is my cue to lock this down, things are going downhill fast.