Andrei Drexler
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Andrei Drexler
The cvar doesn't control culling, it enables order-independent transparency (OIT), which means that even if culling produces polygons in a different order each frame, the blending is not affected.
Hexen 2 support is outside the scope of this project.
Not "all quake engine games", just Quake.
Alright, I think this is my cue to lock this down, things are going downhill fast.