Andrei Drexler

Results 44 comments of Andrei Drexler

It's ok, I probably would've reopened it anyway ;) IMO there are other downsides to LZX besides compression ratio that are even more important, like no built-in UI support in...

It's still on my todo list. It's not technically challenging, it's mostly just tedious because Quake doesn't really have a nice file system abstraction that's used consistently throughout the code...

Please keep the discussion civil. No matter how strongly you might disagree with someone's viewpoint, personal attacks are not ok.

Hey! One thing you could try is running the game with `-gldebug`, that *might* provide additional info (besides a couple of shader recompilation warnings at startup that I already know...

Unfortunately, I kind of expected this, but it was worth a try. You mentioned testing a couple of recent commits - I've created a new branch ([issue-102](https://github.com/andrei-drexler/ironwail/tree/issue-102)) for various experiments...

Sorry about the delay, very little to no energy left for this project during the past few weeks. Also, thanks for all the info - if you're not a driver...

Unfortunately this is most likely caused by a bug in Intel's graphics drivers and I don't think there's much I can do about it. If you also have a dedicated...

Even if it's a plausible explanation, it's still just speculation. That being said, I think I'll still implement it at some point, but it will be disabled by default -...

Added in 8e76c5f641ef94fb4662144e219417c02f0a48ea: | scr_pixelaspect 1 | scr_pixelaspect 4:5 | |---|---| |![ad_sepulcher_2022-12-06_19-08-51](https://user-images.githubusercontent.com/5121829/206135391-d0c2bb77-28b8-4468-a202-2823a3ad4ca0.png)|![ad_sepulcher_2022-12-06_19-09-07](https://user-images.githubusercontent.com/5121829/206135463-936dd06d-067f-4958-90f5-aeded2b8fb62.png)| At first I thought this would end up being an option only extreme purists would use, but I've...

That would definitely help, but it would also generate extra memory traffic that would likely be noticeable on integrated GPUs, and I don't think these artifacts are worth taking a...