Andrei Drexler
Andrei Drexler
This one's a bit tricky - the CPU simply doesn't know how many wpolys are drawn, since the GPU handles culling and produces the index buffer itself. I could keep...
Hmm. I can reverse the order in which entities are drawn pretty easily, but unfortunately that wouldn't solve the rendering artifacts in udob3, since there's another issue at play there:...
Added in abfb9f850e0122bfd58a88e8597635dd7759c253.
My main concern here isn't about the UX, but rather the actual implementation - buffering all the state needed for correct seeking, especially considering potential map changes during playback. I'm...
It might, thanks!
Good to know, thanks!
Thanks, I'll take a look, that should really come in handy since I'm guessing QSS-M is still closer to QS than JoeQuake or MarkV.
This would be indeed a neat feature, but apparently it would require using an SDK from Discord that isn't compatible with the GPL. There is an older [alternative](https://github.com/discord/discord-rpc) that *is*...
I've added a `cl_titlestats` cvar for now (fe4349e0e4195b6bb99e7cf3e70de66fbd1d62fd). I think I'll keep this issue open, maybe there is still a reasonable GPL-compatible way to add this feature.
This looks like a sensible change, but maybe it should be controlled by a cvar (`cl_maxroll`, defaulting to `180`)? That would make it consistent with the pitch limits (`cl_minpitch`/`cl_maxpitch`) and...