Andrei Drexler

Results 44 comments of Andrei Drexler

The limit has been increased to 16M (from 100K) after a sync with QS (https://github.com/andrei-drexler/ironwail/commit/22f442213c7de4051b3da330044c99a5ae0c3871), which brought in https://github.com/sezero/quakespasm/commit/26b3954bf631292a6cb580334e44531c5478e099.

@j4reporting I finally got to spend some more time debugging this issue, and I think https://github.com/andrei-drexler/ironwail/commit/729a2d1c8a7c8f55fe299bd5df72e4c33c725baa should fix it (tested on the bv3 save). Could you please give the latest...

Great, thanks! I want to release 0.8 soon, but I still have some work in progress that I'd like to finish up first. Shouldn't be much longer, though.

Hey, @skalleAnka, thanks for doing this work! It will take me a while to go through all the changes, and since they affect a core aspect of the codebase, it...

I have very little time/energy lately, and I think it would be better spent improving IW rather than reimplementing its features. That's where the commits you are seeing are coming...

You might want to try the [latest dev build](https://github.com/andrei-drexler/ironwail/actions/runs/10003868900) (scroll to the bottom for downloads) :) The only relevant modification in the Slipseer build is an increased default memory size,...

Hi! Can you please try the [latest dev build](https://github.com/andrei-drexler/ironwail/actions/runs/12108635432) (at the bottom of the page there's an `Artifacts` section with 32-bit/64-bit downloads) to see if that fixes the problem?

I'll probably release an official update soon for anyone else running into this issue, but in the meantime there's a slightly newer dev build [here](https://github.com/andrei-drexler/ironwail/actions/runs/12819097988) (you'll need to scroll to...

@furupoweru there's a new build [here](https://github.com/andrei-drexler/ironwail/actions/runs/18815869782). Could you also share what GPU you're using, so I get a better understanding of which ones are affected? Also, please let me know...

This is a side effect of the optimized culling in 0.8 - it's much faster, but the polygon order varies more now. You can fix it by setting `r_oit` to...