2d-extras
2d-extras copied to clipboard
Fun 2D Stuff that we'd like to share!
The package does not include classes. HELP ME
Maybe i'm too dumb for this, or maybe its related to win 7 bugs, but when i upload the file into packages directory Packages/com.unity.2d.tilmap.extras or regular Packages/2d-extras-master It shows up...
Any chance the custom tile types could have a preview thumbnail in the Project window, instead of just the default icon? Makes it much easier to see which asset is...
Under Tiling Rules I only have GameObject, Collider, and Output. I followed the install instructions and am running 2019.2.16f1. Why is the field missing and how can I get it...
First Question, in my SibblingTile there is a line: `return !other || ((other is SiblingTile));` what does !other mean? Second Question is about the new feature i want: the random...
Please add a field where i can set the base z Position, it calculates the base z position and the z position from the Tile Palette field. because the tile...
As the title says, I'm trying to get the sprite of an animated rule tile. ATM I get get the main sprite by: Code (CSharp): ``` void Start(){ tilemap =...
I create 2 Animated Tiles with same animation sprites but different start time. 6 sprites in total, Tile 01 start time set at 0, while Tile 02 start time set...
we need the ability to set the ACTIVE TILEMAP and ACTIVE TOOL in the tile pallet from code. Since we only have access to individual tool callbacks we have very...
I tried to add this to my project but didnt work with 2018.3 will it support 2018.4 or is it better to upgrade it to 2019.1?