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'HashCode' does not exist ``` internal struct GridInformationKey : IEquatable { public Vector3Int position; public String name; public bool Equals(GridInformationKey key) { return position == key.position && name == key.name;...

AppData\Local\Unity\cache\packages\packages.unity.com\[email protected]\Runtime\Tiles missing random tile i delete the folder and redownload them still missing files repo have this file https://github.com/Unity-Technologies/2d-extras/tree/master/Runtime/Tiles/RandomTile ![Image_1663406100_001](https://user-images.githubusercontent.com/13477904/190849906-5db16474-b356-47f4-92a2-84bc26273236.png)

Hi, I downloaded the 2D Game Kit from the Unity Asset store, and once imported, I get multiple of these errors (28!) : unity assets\2d gamekit\utilities\editor\ruletileeditor.cs(13,23): error cs0433: the type...

as GridInformationKey used as a Dictionary key, current version will alloc 292B GC when call dict.TryGetValue(). For better performance it should be like below: internal struct GridInformationKey : IEquatable {...

Hello, i see that the 2d-extras github project was closed and the 2d tilemap extras package is now the offical branch. i want to create a custom rule tile with...

hello. I wrote a script to delete a tile at a specific location at runtime. The deletion and tilemap collider refresh worked fine, and I even saw it in the...

Hello, i made for my project a customized Tile. For a single tile it works well. I can add a separate sprite (In this case a MirrorSprite) to and SpriteRenderer...

After running Populate From Sprite Sheet, Ovierride Sprite's Sprite on GUI was correctly changed, and other changes that should be made were not changed

Hi I'm not sure how to pharse the headline.. but I'm trying to use the module (RuleTile in specific) to create a tile for creating edge tiles (over water/lava etc..)...