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Hi, would it be possible to add this to the 2019.4 LTS package manager? We are not able to upgrade to 2020 for our productions at the moment Thanks

What I have: ![ruletile1](https://user-images.githubusercontent.com/3485060/43814456-5a8b3798-9a7f-11e8-895c-ac876ca417a1.PNG) What I want (notice the grey inner tiles on the edges): ![ruletile2](https://user-images.githubusercontent.com/3485060/43814461-5e17f4be-9a7f-11e8-9f14-826a4ff04bac.PNG) I want to add another rule to have more specific inner tiles, but as...

If you paint a grid with a brush prefab it doesn't use prefab's rotation, instead it uses `m_Rotation` which is set to `default` and ignores the rotation.

Hello, I'm trying to add the sibling custom rule tile but I get this error : ![image](https://user-images.githubusercontent.com/78546927/106902668-17473600-66c7-11eb-9954-7d255846e566.png) Here's the code I use for the sibling : ``` `public` class SiblingRuleTile...

Hello, I have a 7x7-tile repeating pattern that I'd like to be able to paint onto a scene one tile at a time. The basic idea is to check the...

I have a tile set that has several variations depending on the nature of the neighboring tile. However, I'm not sure of how to make the rule ~brush(es)~ tile(s) aware...

Hi, Everything is in the question! Would be cool to grab all plugins upgrade at the same place ;)

i was trying something. sorry for it

add a choice of neighbor type in the RuleTile: only the same tile or all tiles.

GameObjectBrush.Paint() does not return the GameObject it has just painted. Is there a way to do this currently or something that will be implemented in the future?