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I've tried to find it here and on google but didn't manage to find a tutorial explaining what it does exactly and how to use. Also I'm trying to find...

Using composite collider doesn't work. I used a boxcollider2D and I got stuck between tiles. Object cannot move from one tile to another. It always stop at the edges(with gravity...

While adding flood fill and box fill to the random brush, there was occasional crashing when undoing operations. I checked, and these crashes also occur with unmodified RandomBrush Paint mode...

``` Assets\Tilemap\Tiles\Rule Tile\Scripts\RuleTile.cs(17,59): error CS0029: Cannot implicitly convert type 'System.Type' to 'Type' Assets\Tilemap\Tiles\Hexagonal Rule Tile\HexagonalRuleTile.cs(9,67): error CS0029: Cannot implicitly convert type 'System.Type' to 'Type' Assets\Tilemap\Tiles\Rule Tile\Scripts\RuleTile.cs(9,67): error CS0029: Cannot implicitly...

I have an error in that script "CustomRuleTileMenu.cs" and the error says: Assets\Sprites\Assets\Tilemap\Tiles\Rule Tile\Scripts\Editor\CustomRuleTileMenu.cs(13,31): error CS0117: 'ProjectWindowUtil' does not contain a definition for 'CreateScriptAssetFromTemplateFile' I already try various soluctions but...

Our game features more terrain tiles than specified in TerrainTile (for example, "one side bottom" and "one side top" are different, not simply mirrors of eachother). The current code isn't...

![problem](https://user-images.githubusercontent.com/9333519/57906608-24960e80-78ad-11e9-8ee8-cf2b9b33cbc0.png)

It would nice if there were some basic instructions for installing these 2D extras into your project

Hello, _Unity 2019.1.1f1_ I'm trying to change the option "Lock Color" of my tile in the inspector, but the option is locked. **If I select the tile in my brush:**...

Being able to extend the TileData struct would be helpful when you want to add custom data to each tile. I can see that being a sealed class, so if...