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Hi there @Ryunam , can you check if this merged PR by @sonninnos fixes the issue? https://github.com/libretro/RetroArch/pull/14475

Hmm, one issue i can foresee here - it seems XMB/Ozone/MaterialUI are now dependent on a function in menu_explore.c. However, for Griffin builds, this file only gets compiled in if...

OK, so I asked both @sonninnos and @schellingb and both agreed that this PR seems relatively safe now to merge. If there are any more outstanding issues that need addressing,...

I don't have this issue, it auto-adjusts itself after you let go of the left mouse button to resize. Can anyone else reproduce this? I'm on driver 516.94 (Windows 11...

This should deal with the issue I hope - https://github.com/libretro/RetroArch/commit/d832ce15d6eccdd40953213321142a2fcca91b3b What I have done, is only selectively define NETWORK_HAVE_POLL for platform builds that target Vista and above. So the regular...

Made a new implementation that is less problematic I think - https://github.com/libretro/RetroArch/commit/b3bb62881a8b0bfc42bce0501ff55cd6dfe07d96 Check if this solves your issue

Do whatever you usually do I guess. Alternatively, get the latest nightly on the buildbot.

This might not even be a real RetroArch issue, and just a context switch with the GPU driver (nvidia) where GL initialization takes longer to setup than say D3D11/12 or...

Seems to update and work fine on my Steam Deck. Asked Mats to test too and seemed to work fine for him too.

No issue there either. Uninstalled it and reinstalled it, no issues.