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RigidBody::setActive(false) doesn't trigger EventType.ContactExit EventType.OverlapExit

Open darktemplar216 opened this issue 11 months ago • 0 comments

Hi, I think we'd better make RigidBody::setActive(false) remove all current collisions and overlaps and trigger ContactExit OverlapExit

darktemplar216 avatar Dec 30 '24 18:12 darktemplar216