zoltanvb

Results 124 comments of zoltanvb

On some platforms, there is support for actual physical lightguns, but it is a [rare case](https://github.com/libretro/RetroArch/pull/17169#issuecomment-2480050754), lightgun is usually associated with a secondary mouse-type device. On Android, currently there is...

Just a heads up, after some time I could return to this topic, and set up a reasonable test environment using a TV box (32-bit). I can get a minimal...

Here is a new test version, according to my tests it does register lightgun input correctly. Triggers/buttons are still not assignable. As now the assets are included, it exceeds the...

Thank you for taking a look. "Edge teleportation" should be handled by the core since it is the defined way of handling offscreen positions, I will check it a bit...

Right button handling is special (note to self: https://stackoverflow.com/questions/12705117/handle-all-mouse-events-in-android). Not sure if that will be possible to fully solve, some device quirks may remain. Also system cursor position is not...

The good news is that if there is another identifier available, the current matching logic can be relatively easily adapted: https://github.com/libretro/RetroArch/blob/aec5d1adddc08aa634d8bfc64c786667e5cd1b6f/tasks/task_autodetect.c#L112 The not so good news is, that availability of...

Hi, thanks for reporting! > No, looks like this is already resolved Does that mean that issue does not occur with a current nightly, only with 1.20.0?

_If 5 is the upper limit, why are there 6 save slots being occupied?_ The reason is the gap that allows to determine which one is the most recent. So,...

I was considering extending it, and I can still do it, if you consider it better. My line of thinking was: - currently, only right analog stick removal was requested...

Ah, total customization, I get the point. That is indeed a bit more than what I was looking for, so I will not include it to this PR. Right analog...