zoltanvb
zoltanvb
Thanks, added a separate issue to follow that one.
> > I have also compiled some cores that are available for download: > > https://zoltanvb.github.io/armv7-hf-neon/ > > Not work, In retroarch for miyoo is empy. Which model? Actually for...
Few comments, I do not have any authority for deciding / doing this, but have seen a few things while working with armv7 and a few other RA/core builds. First,...
Quick check, about 20% of .c files and 10% of .h files (outside of deps/) seems to have trailing whitespace. But some are not really touched. My 2c: keep the...
_the axes aren't where the software expects them_ I am working on extending remote retropad with sensor test display, and have found something similar in the only platform that I...
I correct myself: x11 context + udev [works](https://github.com/libretro/RetroArch/blob/57c790646fded3b491f977aa67a061781f06aedb/gfx/drivers_context/x_ctx.c#L944), other combinations probably not. That game starts with instruction to hold the device flat, on Android it is consistent with that (i.e....
I still don't think SDL input driver will be effective under X. In any case, here are some logs from KMS+SDL (RPi 4, Ubuntu, SDL 2.26.5): ``` [INFO] [Video]: Graphics...
Udev keyboard/mouse does something similar already, but not much else. Hm, it may be better to unify it, putting it behind an option may solve my concerns for a general...
I'm fine with the approach (though option 0 will always be a bit misleading, as the possibility of getting keyboard input when out of focus is very much platform/driver dependent)....
I checked with a random example but could not reproduce. Can you get a RetroArch log of it happening? Also, is the .cue created before the crash happens, and if...