jumpy
jumpy copied to clipboard
feat: character select screen tweak
make character/hat selection more obvious by keeping eyes mostly in the center of the character panel
Thanks for the feedback! I looked into the character scaling and found the sprite sheet has a considerable amount of padding which throws off the ui and might be better suited as part of the ui construction itself. I'm going to check if that padding is needed elsewhere
fixed the size and added spacing. characters drop down when selected which could be an indicator of selection status, but is actually egui being quirky thoughts?
Hi @nickrehac, sorry for the delay. Life has had me incredibly busy recently. Could you push the code with the updated size and spacing?
As far as the egui issue, there must be some way to fix it, but me or someone else can try to take a look at it if we get the chance. I do want to get that fixed before merging.
Here you go, and no worries. I might take a crack at this last bit soon. It seems that calculating the sprite size each frame is unavoidable