youle31

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Hi, I don't really know, I never used this API but if you think it might be useful in some cases, priority seems to offer more flexibility.

Can you try disabling all the physics on all your objects (no collision)

We need a test file to reproduce the crash. Please follow this guide to report a bug: https://github.com/UPBGE/upbge/wiki/Report-a-bug-guide

I can't repoduce the crash. It seems to work correctly for me. @Holmi1008 : Can you ensure you have the lastest drivers for your GT 610 on nvidia website? Also,...

If you remove component from the cube, does it crash?

Ah, yes sorry, indeed, there are many chances that the problem only comes from hardware (gpu I guess) (i guess it can't be related to components... idk why i suggested...

I confirm that there is a change between 25/07/2021 and 05/08/2021 ![Capture d’écran 2021-12-08 061943](https://user-images.githubusercontent.com/10052509/145152717-f3adc134-2deb-485c-9759-a5c3ed329cdc.png) I downloaded these builds because it corresponds to ge_custom_game_object merge @mysticfall My test file is...

hello, 0.3 has not several scenes at the same time.

I don't really think it is a bug but more a design choice. As message actuator is using a text and not a pointer to Object, it can't work as...

@dcubix: It is implemented in ge videotexture. Commit from benoit bolsee and dfelinto