youle31
youle31
See: 5b05d49b1c7511e25f549b6f6962a3333895f0d3 a9a7460570958c0741f4222497805db45d6db5bc f6639cc4fc1fd9fbbe1454ce216d6d0c8fe1ebdf and the previous code. (draw_debug.h, draw_debug.c/.cc, draw_manager.h, draw_manager.c, RAS_OpenGLDebugDraw)
Steps: - Start Standalone - Press Spacebar 2 times two times It is causing this on my current hardware (intel uhd 630 on windows and maybe linux too):  Beetween these 2 builds EDIT: bad: 10c410eedd94be261c0af7ebdc2ee4e31c25fb27 good: 452e4cd269a3b5468ea9e2671a47c53512344ce7 EDIT2: First problematic commit: 2480b55f216c31373a84bc5c5d2b0cc158497c44
Test file: [fps-test.zip](https://github.com/UPBGE/upbge/files/11278657/fps-test.zip) Press F1 several times to restart the scene. I'll check later. EDIT: I forgot but actually, i already tried to fix that here: https://github.com/UPBGE/upbge/tree/embed_try and as it...
It creates a simple basic OnlyDeform modifier. This PR has several goals: - Create an unique deformed shape for softbodies which have several mesh users - Avoid deforming original mesh...