youle31

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hi, changing lens via bge api sounds working for me in this file: [cam_lens.zip](https://github.com/user-attachments/files/17294100/cam_lens.zip)

it works for me here: [cam_test.zip](https://github.com/user-attachments/files/17297024/cam_test.zip) it doesn't work using "viewport render" mode (it is "expected")

I close this report as there was no feedback since I shared my test file which is working for me

https://projects.blender.org/blender/blender/commit/c1a7d6f24d5adf23966c36d9d699df1832ba6089 idk if having a python API specific to a platform would be a solution (in the ideal when you make your small game, you'd want it to be abled...

Hi, Action actuator has several options to control playback: https://upbge.org/docs/latest/manual/manual/logic_bricks/actuators/types/action.html I guess logic nodes have similar options. Else, you can use bge python API: https://upbge.org/docs/latest/api/bge.types.KX_GameObject.html#bge.types.KX_GameObject.playAction exemple: ``` import bge scene...

I have just this test file: [all_modifiers.zip](https://github.com/user-attachments/files/21078746/all_modifiers.zip) (It is saved with upbge 0.50alpha last master) then it won't open in 0.44 or 0.36 versions)

you need to hide (uncheck the eye) of all objects in the overlay collection before running bge