upbge
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bge.constraints don't work with non-current objects.
Example.
bge.constraints.getCharacter("Object_Name").jump() doesn't work with non-current scene objects.
& in case your wondering - yes, the target object has physic type set to 'Character'. Discovered the bug in 0.25a - haven't checked in 0.3 but I assume it's the same.
hello, 0.3 has not several scenes at the same time.
Right. Any work around for 0.2 tho? If normal KX_GameObject methods work for external scenes, I see no reason why constraint methods shouldn't also be able to also.