yosun
yosun
I believe that if you don't use the rendering portion, you can just run this in realtime locally on consumer devices. Incidentally, please do this for the community: https://github.com/facebookresearch/audio2photoreal/issues/4
indeed, providing a bone dump to SMPL or Unity biped animation bones could eliminate the third time-consuming step to make this an actual realtime technology https://github.com/facebookresearch/audio2photoreal/issues/4
any updates on this fix
Yes, if you could give more tips on generating the sample data that would be appreciated. Also, ideally, a one shot converter to sample set would be much more appreciated....
clean install, empty project. which version of unity should i be using - which has this been tested to work? [](https://gyazo.com/c2de7ca3510f74bf382ba316b6352fb1)
no errors on console - screenshot shown i'm also not sure what types of files import from disk works with?
hmm i did that too but no effect earlier... after re-import, same thing? which version has this been tested with? [](https://gyazo.com/cda2e38b63b51db68efb588bc23a8585)
Is URP required? I use builtin by default...
Ahhhh I can try it on windows
any updates? also does this work for 3d sketching as well?