yosun

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I think it has to do with perhaps the length of the string? It seems to work for shorter strings. Xcode afaik does not record anything since the send button...

Thanks for checking up on issues - which SMPL model does your HF repo use?

Can you modify your HF example to also accept a RGB image as input via API? (Not just randomized input) > Message ID: ***@***.***> >

``` running zzzUnity.Burst.CodeGen.BurstILPostProcessor [485/536 0s] ILPostProcess Library/Bee/artifacts/900b0aE.dag/post-processed/Unity.EditorCoroutines.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/900b0aE.dag/Unity.EditorCoroutines.Editor.dll, with 123 defines and 236 references processors: Unity.Jobs.CodeGen.JobsILPostProcessors, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessors running zzzUnity.Burst.CodeGen.BurstILPostProcessor [486/536 0s] ILPostProcess Library/Bee/artifacts/900b0aE.dag/post-processed/Unity.Burst.Editor.dll (+pdb) Processing...

Just repro on empty project with only UnityNLP and its libraries installed. No Samples Imported. Switch to Unity iOS and editor crashes immediately

actually crashes upon switching to .net 4 which version of unity has this been tested to work? is it totally borked on unity 2022

Which version of Unity and ARFoundation did you get it to work with?

Why not add Windows or UWP support for Hololens?