yosun
yosun
Nope try running it where the user does not move any cropper point before pressing crop button - null image returned
Try it with unity game display set to a explicit screensize, say iphone 1170x2532 > Message ID: ***@***.***> >
I don’t feel that’s the full extent - I uploaded background removed images for all the examples It is definitely in the texture baking step
@JustinPack i have updated the original post with benchmark tables with different parameters. It seems that in each case enabling background removal speeds things up - for both a transparent...
> @yosun The remove background step reduces the size of the image before it gets processed by the multi-view generation step. Smaller image == faster processing speed. I've tested this...
So in general, requesting that both video and texmap be generated averages around 25s for 2048x2048 and 512x512 input... for speed: always generate a video even if we just want...
Checking back again! Vision Pro has launched!!!
i think you should include hats training data
Creating the asmdef that reference the GLTFast and GLTFast.Export and setting it in its own folder etc, then these errors arise ``` Multiple scripted importers are targeting the extension 'glb'...
Manually convert to URP at runtime or editor script?