yasirkula
yasirkula
Thank you for creating this feature request! The game engine I'm using, Unity, doesn't have built-in support for screen readers. I've found a popular open-source extension which may work but...
I'm unable to reproduce the issue. I'm guessing that you'll have the same issue when "..." button of "Game Save Directory" is clicked, as well. I'd recommend re-downloading the save...
Post a screenshot from that crap for me to verify. If path isn't fully visible, also paste it here. If you wish.
@SeanZhangCSE Save Manager won't work with My Time at Sandrock game (its ID is [1084600](https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/)). It only supports titles from `Choice of Games` and `Hosted Games` companies.
Why not! Thanks for the suggestion, it's in my to-do list.
This had been delayed due to my schedule. I'll probably not be able to work on this for quite some time.
I can't remember the Android logic but I wouldn't actually be surprised to see the same logic as iOS. The returned image file is a temporary file in `Application.temporaryCachePath`. If...
Thank you for all the details. I'm sorry to hear this is an inconvenience for you. I personally like it as is because as you said, it allows searching for...
I didn't know you could create custom editors for ScriptableObjects. I'll check it out. Out of curiosity, may I ask why you aren't using Unity's "right click->Properties..." window? I had...
I've tested opening a ScriptableObject that uses a CustomEditor in a new Inspect+ tab on Unity 6000.1.5f1 and 2021.3.41f1. The custom editor was working fine in my tests. Are you...