yasirkula
yasirkula
I'd expect VisionPro to be unsupported for a long while. There are a few reasons for that: - When I search "how to do ... in VisionPro", I usually find...
I'd need to emulate RecordVideo as well which requires screen recording and that's beyond my technical skillset right now :D I hope you find great success with your project! This...
May I see the stacktrace and learn more about what you were searching? And is the plugin up-to-date?
I've reproduced the problem and will see what I can do about it.
DynamicPanelsCanvas builds its layout in Start: https://github.com/yasirkula/UnityDynamicPanels/blob/f69af3a9cdecb93ee00e28cb8a10e54fd3a9d957/Plugins/DynamicPanels/Scripts/DynamicPanelsCanvas.cs#L280-L333 It might be possible that this process overrides your code that is inside Awake (which is invoked before Start). Could you try executing...
The trick is to have a root `package` folder in the tarball: https://discussions.unity.com/t/package-manager-does-not-import-from-tarball/900105/2 [UnityIngameDebugConsole.tar.gz](https://github.com/user-attachments/files/21821264/UnityIngameDebugConsole.tar.gz)
Thank you for this feature request. It may be implemented in the future but in the near future, I don't expect it to be implemented.
I haven't given enough thought to the math behind abstract rotations and thought that 90-degree rotations are sufficient most of the time. It'd be nice to support abstract rotations but...