Wont allow me to view the "choices" screen
Description of the bug
This thing works like a charm, except when i click a save and select the "choices" button to see what the effects of my choices will be. It gives me this error:
ArgumentException: The Object you want to instantiate is null. UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original) SimpleFileBrowser.FileBrowser.get_Instance () SimpleFileBrowser.FileBrowser.SetFiltersPreProcessing (Boolean showAllFilesFilter) SimpleFileBrowser.FileBrowser.SetFilters (Boolean showAllFilesFilter, System.String[] filters) CoGSaveManager.SaveManager.ShowChoiceExplorerWindow (CoGSaveManager.SaveEntry saveEntry) CoGSaveManager.SaveManager+<OnSaveEntryClicked>c__AnonStorey5.<>m__2 () CoGSaveManager.LoadConfirmationDialog.InvokeCallbackAndHide (System.Action callback) CoGSaveManager.LoadConfirmationDialog.<Awake>m__2 () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update()
Reproduction steps Described above. Here is a screenshot:
I'm unable to reproduce the issue. I'm guessing that you'll have the same issue when "..." button of "Game Save Directory" is clicked, as well. I'd recommend re-downloading the save manager and making sure that antivirus isn't blocking its somehow.