Results 578 comments of yasirkula

If you wish, you can give temporaryImagePath a unique path for each call and make sure to delete it after the image is loaded: https://github.com/yasirkula/UnityNativeGallery/blob/4d27475bed66d56aca8b7d585b98fe503525e593/Plugins/NativeGallery/NativeGallery.cs#L838

Yes this is a known issue. To avoid this issue, at each RuntimeHierarchy refresh, each Transform with children must iterate over all of their children to see if all of...

If you need help about this Issue, we can continue discussing it here. For other topics, you could use this repository's Issues or Discussions.

Here, you can use a combination of ChildCount and GetChild to make the necessary controls: https://github.com/yasirkula/UnityRuntimeInspector/blob/b0980bb9a554d8d429cec645593b5c207c49163a/Plugins/RuntimeInspector/Scripts/RuntimeHierarchy/HierarchyData.cs#L54

Glad to hear it! I thought ChildCount and GetChild could be used to implement this inside HierarchyData.CanExpand directly. Is there a reason you preferred creating an abstract property?

GetChild and ChildCount are implemented by all different HierarchyData types.

I forgot about having to access RuntimeHierarchy. Still, I think the code can be optimized further as follows: `RuntimeHierarchy _hostHierarchy = Root.Hierarchy;`

Happy to help. It can remain open for the time being. PS. If you cache Root.Hierarchy outside of the for-loop, then it'd increase performance even further!

You can just disable "Localize App Name on Android" and "Localize App Name on iOS" toggles.

Hi, I don't know the difference between app name and product name. I normally change Product Name to change my app's name (if I am not using localization). Can you...