xeolabs

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@luis-lopez-carracedo If you can make a PR I'll merge.

I had a go at this issue a few days back, but couldn't figure it out, hence making log depth buf disabled by default. Notes: * this is happening when...

Looking good! We just need to plan a couple of things on our end before merging, since we'll be introducing a bunch of new package names into the SDK now...

@kvandake looks good to me - I just created a new branch called 'monorepo' - could you please remake this PR against that branch? In that branch, I've also made...

Next steps on my end: -merge - test - update all the documentation - publish npm modules, update various links - update dependent applications So once I've merged, I'll publish...

Hi @kvandake, it's coming! I just need to do the next release as a normal repo this week or next, because some users expect it. Then after that, I'll apply...

I haven't made a test yet, but seemed an obvious thing to patch - try: https://github.com/xeokit/xeokit-sdk/releases/tag/v2.6.1

I can't test right now, but `_setWorldMatrixDirty()` should probably should be `_transformDirty()`, if you'd like to try modifying that and testing against your code.

This looks like an issue with the 3rd-party library, [loaders.gl](https://loaders.gl/docs/modules/las/api-reference/las-loader), which we use for loading LAS/LAZ. We've never developed any xeokit applications on Electron unfortunately, so I'm not sure what...

I'll check in with the BDS animation people. If no excitement then I'll remove from SceneJS.